Pop Mart is an IP monetization and retail business built around collectible toys and character-led consumer products. The company creates, develops and commercializes artist IPs, then sells the resulting products through its own stores, roboshops, apps, websites and third-party e-commerce platforms. Its most important IPs include THE MONSTERS/Labubu, MOLLY, SKULLPANDA, CRYBABY, DIMOO and HIRONO.
The model is vertically integrated for a consumer brand. Pop Mart controls IP operation, product development, release timing, retail formats and much of the direct customer relationship. That gives it more pricing power and data access than a toy company that depends mainly on wholesale distribution.
- Proprietary IP products: Proprietary products generated 99.1% of FY 2025 revenue. Artist IPs accounted for 90.0% of total revenue, while licensed IPs contributed 9.1%.
- Product sales: Product revenue is the core of the business. In FY 2025, plush toys were 50.4% of revenue, figure toys were 32.4%, MEGA products were 5.2%, and other IP-related products and other revenue were 12.0%.
- Direct and platform channels: Pop Mart sells through offline stores, roboshops, Pop Draw, self-developed apps, official websites, Tmall, Douyin, Shopee, TikTok and other regional platforms.
- Experiential extensions: POP LAND merchandise, ticketing, catering and similar extensions support the brand ecosystem, although product sales remain dominant.
FY 2025 revenue was RMB 37.120 billion, up 184.7% year over year. Gross profit rose 207.4% to RMB 26.765 billion, and gross margin increased to 72.1% from 66.8%. Operating profit was RMB 16.891 billion, up 306.6%, while profit for the year was RMB 13.012 billion, up 293.3%. In Q1 2026, unaudited revenue increased 75% to 80% year over year, with no absolute revenue or profit figure disclosed.
Pop Mart’s operating segments are mainly geographic. China remains the largest market, while overseas growth has become a major driver. PRC revenue was RMB 20.852 billion in FY 2025, equal to 56.2% of group revenue and up 134.6%. Asia-Pacific outside the PRC reached RMB 8.011 billion, up 157.6%. The Americas rose 748.4% to RMB 6.806 billion, or 18.3% of group revenue. Europe and other regions rose 506.3% to RMB 1.451 billion.
The Q1 2026 update showed continued growth across all reported regions. PRC revenue increased 100% to 105% year over year, Asia-Pacific excluding the PRC grew 25% to 30%, the Americas grew 55% to 60%, and Europe and other regions grew 60% to 65%. Within the PRC, offline channels grew 75% to 80% and online channels grew 150% to 155%.
Pop Mart’s market position is strongest in China and increasingly visible internationally. At the end of 2025, it operated 630 stores in 20 countries and 2,637 roboshops globally. In mainland China, it had 410 retail stores and 2,350 roboshops. Including Hong Kong, Macao and Taiwan, the PRC-region network totaled 445 stores and 2,396 roboshops. The company said it reached consumers in nearly 100 countries and regions by year-end 2025.
The key competitive advantages are clear
- IP ownership and incubation: Artist IPs give Pop Mart high-margin proprietary content and reduce reliance on outside licensors.
- Direct consumer access: Owned stores, apps, Pop Draw, websites and roboshops support frequent product drops and real-time demand feedback.
- Scarcity-based collecting behavior: Limited releases and character series create repeat purchases and community engagement.
- Global retail rollout: Store expansion, localized channels and online platforms have turned Pop Mart from a China-focused retailer into a global collectible-toy brand.
- Scale and margin structure: FY 2025 gross margin of 72.1% reflects brand pricing, overseas mix and supply-chain leverage.
The main weakness in the business model is concentration. THE MONSTERS generated RMB 14.161 billion in FY 2025, up 365.7%, and represented 38.1% of total revenue. Plush toys were 50.4% of revenue, up from 21.7% in 2024. This creates meaningful exposure to Labubu and the broader THE MONSTERS cycle.
Direct competitors include other designer toy, collectible figure, plush and character-merchandise companies, as well as entertainment IP owners that sell licensed consumer products. Relevant global peers include Sanrio, which monetizes character IP across licensing and merchandise, and Funko, which sells collectible pop-culture figures tied heavily to licensed IP. Compared with Funko, Pop Mart has a stronger proprietary IP mix and more owned retail exposure. Compared with Sanrio, Pop Mart is more product-drop and collectible-toy led, while Sanrio has a broader licensing model built around long-lived characters.
Overall, Pop Mart is a leading China-based collectible toy and character IP company with a rapidly expanding international footprint. Its market position has strengthened sharply through THE MONSTERS/Labubu, direct channels and overseas growth, but sustaining that position depends on broadening demand across more IPs and product categories while maintaining execution across China and new global markets.