Pop Mart earns most of its money by turning character IP into collectible products sold through a mix of owned retail, vending “roboshops,” and online channels. In the first half of 2025, total revenue reached RMB 13.88 billion. Proprietary products contributed 99.1% of revenue, while artist IPs contributed 88.1%. THE MONSTERS alone generated RMB 4.81 billion, equal to 34.7% of revenue.
Core activities
- IP incubation and operation
Pop Mart signs and develops artist-driven characters, then builds long-lived franchises through serialized product lines, offline exhibitions, and fan events. In 2024, revenue from four IPs (THE MONSTERS, MOLLY, SKULLPANDA, CRYBABY) each exceeded RMB 1 billion for the first time, showing growing dependence on a small set of scalable winners.
- Merchandising across multiple product formats
The company uses the same IP across figures, plush, MEGA collectibles, and adjacent categories, which lifts monetization per character. In the first half of 2025, plush products delivered RMB 6.14 billion, equal to 44.2% of revenue, reflecting the Labubu-led shift toward plush accessories and carry items. MEGA COLLECTION produced RMB 1.01 billion, equal to 7.3% of revenue.
- Omnichannel retail distribution
Pop Mart combines brand stores for discovery with roboshops for dense, lower-labor coverage. As of 30 June 2025 it operated 571 stores in 18 countries and 2,597 roboshops. Mainland China stores rose from 431 at 31 December 2024 to 443 at 30 June 2025. The Americas expanded from 22 to 41 stores over the same period, with Europe rising from 14 to 18.
- Direct-to-consumer digital funnel and member flywheel
Online channels include Pop Draw and the POP NOW feature integrated into Pop Mart’s website and app, plus third-party platforms such as Tmall, Douyin, and JD. As of 30 June 2025, registered members in Mainland China reached 59.12 million. Member sales represented 91.2% of total sales, with a 50.8% repeat purchase rate among members during the period.
- Experiences and brand extensions
Pop Mart uses experiences to deepen fandom and create new monetization surfaces, including POP LAND in Beijing and themed exhibitions tied to key IPs. These channels also function as marketing that reinforces scarcity-driven product drops across stores and online.
Market position
Leader in artist-led IP economics in China’s “trendy toy” category.
The revenue mix shows a business anchored in owned franchises rather than third-party resale. Artist IP share rose from 81.0% in the first half of 2024 to 88.1% in the first half of 2025, and proprietary products exceeded 99% of revenue. That structure supports higher capture of value per hit character versus retailers that rely more on licensed franchises.
Competitive set and differentiation.
In China, major peers include Miniso’s Top Toy and 52TOYS. Reporting from Reuters highlights these as key art-toy retailers alongside Pop Mart, with Miniso and others historically leaning more on licensed IP from large global owners. Pop Mart’s edge centers on scaling original artist IP into repeatable product systems, with THE MONSTERS and Labubu as the current flagship example.
International growth has shifted the strategic center of gravity.
In 2024, revenue from Hong Kong, Macao, Taiwan, and overseas markets reached RMB 5.07 billion, equal to 38.9% of total revenue. In the third quarter of 2025, Pop Mart reported overall revenue growth of 245% to 250% year on year, with overseas revenue up 365% to 370%. America grew 1,265% to 1,270% in that quarter, pointing to a fast-scaling new profit pool outside China.
Supply chain model favors speed, with execution risk.
Pop Mart does not run its own factories and relies on partner manufacturing. Reuters reported on 6 January 2026 that the company is expanding its supply chain beyond China and Vietnam through partners in Mexico, Cambodia, and Indonesia to raise capacity and improve global access as demand surged. This keeps the model asset-light, while raising the importance of quality control, lead times, and anti-counterfeit enforcement as volumes rise.